Tutorial
Building a 3D Parallax Scroll Website with AI: A Three-Step Workflow
Learn how to create an interactive 3D parallax scrolling website without manually writing Three.js code or modeling in Blender. This tutorial walks through using AI agents, Blender, and a 3D generation plugin to produce a scroll-driven 3D experience in about 30 minutes as stated in the tutorial.

Building a 3D Parallax Scroll Website with AI: A Three-Step Workflow
Description
Learn how to create an interactive 3D parallax scrolling website without manually writing Three.js code or modeling in Blender. This tutorial walks through using AI agents, Blender, and a 3D generation plugin to produce a scroll-driven 3D experience in about 30 minutes as stated in the tutorial.
Step 1: Prepare Your Environment and Design Assets
Before you start generating any 3D content, you need to set up your working environment and create a visual reference for the site. This preparation phase saves time later and ensures the AI agent can work without constant supervision.
Environment Checklist
Verify the following eight items are in place:
- AI Agent Access – Confirm your Codex environment can call the GPT-6 Astra model.
- Blender Installation – Note the installation path; the AI agent will need this path for MCP (Model Context Protocol) configuration.
- Blender-Codex Connection – At least one connection method must work: UI automation, MCP, or bpy scripting.
- 3D Generation Plugin – Install the Aholo Lux3D plugin and configure its API key. Store the key only in a local configuration file—never paste it into a chat window or share it in conversation text.
- Image Generation – Ensure the Image2 tool is available for creating design mockups.
- Node.js – Run
node -vto confirm Node.js is installed and accessible. - Reference Photos – Prepare clear, multi-angle photos of the object you want to model.
- Modeling Skill – Place the web3d-model-workflow skill file into your project directory so the AI agent can reference it.
Create a Six-Screen Design Mockup
The design mockup serves as a visual contract for the entire project. It standardizes the aesthetic direction and reduces ambiguity when the AI agent makes layout decisions later.
Generate six screens at 16:9 aspect ratio on a consistent high-resolution canvas:
- Screen 01 – Home: Full object view, site name, main headline, and an explore button.
- Screen 02 – Overview: General introduction to the subject.
- Screen 03 – Structure: Exploded view showing component breakdown. If you lack reference material for internal parts, do not invent them.
- Screen 04 – Detail: Close-up of the most recognizable feature.
- Screen 05 – Value: The object placed in a real-world scenario.
- Screen 06 – Closing: Full view, summary text, call-to-action button, and footer.
For consistency, fix a color palette with specific hex values, generate Screen 01 first as the visual benchmark, then carry that style into the remaining screens. Use only real, verifiable copy—do not fabricate statistics or use placeholder text.
Deliverables: six numbered image files (01-06), a design specification document, and per-screen copy text.
Step 2: Generate the 3D Model with a Dual-Track Approach
The core of this workflow is splitting modeling tasks between two tools based on their strengths. The AI agent orchestrates both via MCP protocol.
Track A: Blender for Precision Geometry
Use Blender for parts that need exact dimensions, regular geometry, beams, columns, or any component where precise parent-child relationships matter. The AI agent controls Blender through one of three methods:
- UI automation (simulating mouse and keyboard input)
- MCP connection (direct protocol communication)
- bpy script execution (Python scripting inside Blender)
This track works well for structural elements where you know exact measurements and need clean topology.
Track B: Aholo Lux3D for Organic Surfaces
Use Lux3D for complex curved surfaces and organic forms. The plugin automatically generates PBR materials with accurate metalness, roughness, transparency, and refraction values. Two modes are available:
- Standard mode: Best material fidelity, suitable for final hero pieces.
- Turbo mode: Generates a model in about 20 seconds, roughly 50% faster, ideal for batch-generating parts and testing layout variations.
Assembly Strategy
Generate parts separately, then assemble in Blender:
- Create regular-geometry parts in Blender with precise dimensions.
- Generate curved or organic parts in Lux3D.
- Import all parts into Blender and assemble into a single hierarchy.
For the exploded view, every part must remain an independent node. Record each part’s initial position, rotation, and scale values—you will need these for the parallax animation logic.
Export as GLB
Export the final assembly as glTF Binary format with these settings:
- Single file output
- Preserve parent-child hierarchy
- Use glTF-compatible materials
- Embed textures
- Handle the Z-up (Blender) to Y-up (Three.js) coordinate conversion
Maintain an asset-index.json file that lists the final version of every asset. The AI agent will reference this file to locate the correct files during website generation.
Step 3: Embed the Model in a Parallax Website
With the model ready, the AI agent now builds the interactive website. The technology stack is Three.js with React Three Fiber, React, Vite, GLTFLoader, and the useScroll/useFrame hooks.
Project Setup
Place these assets into the Codex project directory:
- Six design mockup images
- Design specification document
- Blender project file
- Exported GLB model
- asset-index.json
Then send a website generation prompt to the AI agent. The agent will automatically:
- Identify and read the assets
- Export the GLB if needed
- Scaffold the React + Vite project
- Write the parallax scroll code
- Launch a local preview at localhost:5173
Core Parallax Logic
The scroll position (0% to 100%) is the single timeline that drives all animations. Every element—camera, text, model rotation, part explosion—responds to this timeline with its own rate coefficient. Scrolling backward returns everything to its exact previous state.
Key code patterns the AI agent will implement:
// Camera movement between two positions
camera.position.lerpVectors(cameraStartPosition, cameraEndPosition, t)
// Model rotation based on scroll progress
model.rotation.y = t * Math.PI * 2
// Exploded view with offset from initial position
explodeAmount = Math.max(0, (t - 0.3) / 0.4) * explodeDistance[i]
part.position = initialPosition + explodeDirection * explodeAmount
Note the explosion logic: each part’s position is calculated from its initial position plus a directional offset multiplied by the explosion amount. The calculation never accumulates—it always starts from the recorded initial position.
Mobile Responsiveness
The AI agent will generate a separate mobile layout with these characteristics:
- Content stacks vertically
- Model occupies 40-50% of viewport height
- Headline text at 28-36px
- Touch scroll for navigation
- One-finger rotation and two-finger pinch zoom for model interaction
Local Preview Checklist
Run through these eight checks on the local preview:
- Model loads without errors
- Navigation links work
- Section transitions are smooth
- Backward scrolling returns to correct positions
- Exploded view expands and collapses properly
- Free model interaction works (rotate, zoom)
- Mobile layout displays correctly
- Frame rate stays near 60fps
Two Reference Examples
Example 1: Wooden Pagoda Educational Site
A six-screen layout: Introduction, Deconstruction, Column Network, Bracket System, Eaves, and Preservation. The tower body has independent nodes per level, with the explosion animating along the Y-axis. The dark interior levels use smaller explosion distances to avoid visual chaos.
Example 2: Watch Product Page
The watch case and movement use Lux3D for organic curves. The dial, hands, and strap use Blender for precise geometry. Scrolling rotates the watch 360 degrees, and the structure section triggers an exploded view with a “Click to explore” interaction entry point.
Troubleshooting Common Issues
The tutorial lists ten frequent problems and their fixes:
- Inconsistent design mockups: Regenerate all screens using Screen 01 as the style benchmark.
- Deformed curved surfaces: Switch those parts to Lux3D generation.
- Inverted model orientation: Apply coordinate axis conversion.
- Explosion not returning to rest: Verify the formula uses initial position plus direction times explosion amount.
- Slow loading: Reduce texture resolution from 2048 to 1024, enable Draco compression.
- Rotation conflicts with scroll: Add an explicit interaction entry point for manual rotation.
- Plugin failures: Check API key, credit balance, and plugin version.
- AI cannot find files: Rebuild the asset-index.json file.
- Mobile layout obstruction: Create a separate mobile-specific layout.
- Small text unreadable in mockups: Rely on the per-screen copy document instead of the images.
Advanced Optimization and Deployment
For production quality, apply these optimizations:
- Use multiple reference angles for better model accuracy
- Split complex parts into smaller components
- Apply Principled BSDF PBR materials
- Check UV maps for texture distortion
For file size reduction:
- Draco compression (reduces 50-70% as stated in the tutorial)
- Basis/KTX2 texture compression
- InstancedMesh for repeated geometry
- Set
setPixelRatioto a maximum of 2
Build and deploy with npm run build, then host on Vercel, Netlify, GitHub Pages, or your own Nginx server. Serve GLB files through a CDN (R2 or OSS) with Cache-Control: max-age=31536000 and HTTPS enabled.
Compliance Notes
- Keep API keys only in local configuration files. Never paste them into chat conversations or commit them to public repositories.
- Time and price claims: the tutorial states roughly 30 minutes to complete the workflow, but actual time varies. Check official pricing pages for current rates.
- Do not fabricate internal component details if you lack reference material.
(Figures and case details in this article are as reported in the source material and have not been independently verified.)
Series: AI Practice